It’s on track to be the video game equivalent of a riveting three-actor stage play, which is something we rarely, if ever, get in our medium. I cannot wait to sit down with 12 Minutes for an extended chunk of time so that I can really start to peel back its many narrative layers. It’s obviously part point-and-click adventure game, too, thanks to the inventory management that’s vital to solving the mystery. Gameplay-wise, unlike traditional roguelikes, Antonio calls 12 Minutes “a tailored one-off experience” that should last 6-8 hours, though “the way you go about getting the knowledge should be different for each person,” he says. ![]() You must figure out why this is happening and how to stop it. “We’re relying on animation and voice acting to make you believe the characters are alive,” Antonio says, while the graphics have been cleaned up such that the game looks a lot more polished now. The casting of three Hollywood veterans injects all of the dialogue with the necessary gravity and drama it demands. Twelve Minutes fascinated me on its core concept alone two years ago, but as it nears the finish line in 2021, it’s looking and sounding much better. Where is it going? How is it going to resolve? Who killed the wife’s father? This time, as before, I walked away from my time with 12 Minutes and couldn’t stop thinking about it. ![]() I played a recent, seemingly near-final build of 12 Minutes (via Parsec on PC), and while I have plenty of new compliments to lob at it in a moment, I’ll start with the same faux-complaint I had the first time: I didn’t have nearly enough time to dig into it! Both my 2019 hands-on and my latest one were under 30 minutes each, which meant that I got to do a few loops and dig into the murder mystery, and then my time was up. It’s no wonder that the noted and trusted tastemakers at publisher Annapurna picked it up, and thankfully it's now due for release on Xbox platforms and PC “soon.” Playing it then only reinforced my enthusiasm. ![]() I was smitten with writer-director Luis Antonio’s time-loop drama 12 Minutes from the moment it first appeared during Xbox’s E3 2019 press conference, after which it was one of the most-talked-about surprises of the show.
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